![]() I imagine that's what the creator is banking on. ![]() Although there is always that slim chance they might make an exception for what was possibly the most poorly received and critically panned release in the series' history. ![]() SEGA seems okay with fan games, but not outright copies of their own games. That's what happened to the Streets of Rage remake, as well as the incredible Super Mario 64 HD remake in Blender that Nintendo wasn't too happy about. I don't really know enough to comment on the project, and I have trouble caring too much because SEGA might shut it down before it's anywhere near finished. (Not maintaining an exact closeness in the game logic would actually be an improvement.) At the time I posted, I wasn't aware how much of the game was dependent on Lua, or thought of him possibly making Unreal kind of behave like '06. Not impossible, and not all too fun either.Īnd I will reiterate that I was talking about a literal 1:1 PC port without the original source code. He's very obviously using Unreal.) I assume that because a whole new 3D engine under Unity or something would be a monstrous undertaking, even if he does have all the Lua scripts of the original to copy and use for the game logic. For some reason I wasn't once thinking about the army of Unreal templates for Sonic that already exist, and that might be what he's using. It looked dead-on like a modded Generations to me I couldn't tell the difference.
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